Caramip Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. Her skin is fair and her fingers are delicate and long. Her hair is auburn and curly. She wears large thick round spectacles.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Caramip was left her mother's suit of armor and trained in its use and care. She hasn't been sleeping well lately.
Motivation: She is unsatisfied with her job; and to get a good night's sleep
Flaws: Impulsive, Insomniac. Bonds: Family, Military, Job. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 2000 sp. Rhodochrosite (14 gp). Red-brown spinel (130 gp). Malachite (14 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item.
Jocelyn Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is always cut to a buzz. His fierce amber eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: Expand his business; and to be a sculptor again
Ideals: Athletic, Gifted, Logical. Bonds: Job, Immigrant. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Giant, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp.
Moon Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a simple brown robe with tan stripes complete with hood. He wears his red fur down. This yellow eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.
History: The child of a Fortune-teller, who enjoyed hunting, Moon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Moon took refuge in the old dungeon and found the beat up whip and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Professionalism, Optimist. Flaws: Impulsive. Bonds: Nature, Has a crush. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a pastel costume with the symbols of strength on her torso. She has styled her red fur well, parting it to the left. Her amber eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Spear isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She can't help but pocket interesting objects she comes across
History: She was raised in a island tribe. In her 11th year, her parents were killed by a illithids raid, leaving Spear alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to trick people and travel the world for free.
Motivation: She wants nothing more than to rejoin the army; and several ex partners dislike her way of doing things and want revenge
Ideals: Impeccable. Bonds: Criminal record, Nature, Enemies, Military. Occupation: Bowyer
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 13 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 5 (-3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 600 pp. Old masterpiece painting (2300 gp). Silver ewer (60 gp). Brass mug with jade inlays (200 gp). Cloth of gold vestments (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

