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NPC Generator

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Advanced [show]


Trym Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'2" southern man, he prefers to wear violet clothing when he does not wear armor. He has shaved his head bald. His eyes are blue and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Trym Horineth, Male Half-Elf Cleric 11
Medium (5'2") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills Intimidation +7, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 280 pp. Gold dragon comb with red garnet eye (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Fire opal pendant on a fine gold chain (2400 gp). Black velvet mask with numerous citrines (70 gp). 1 Minor magic item.


Social Check DCs


Avice Royston, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has a moderate pudge and is not very fit. She sports a flattop hair cut. Her amber eyes dart from person to person.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Avice studied abroad. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.

Motivation: She desires power and/or immortality.

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Avice Royston, Female Human Bard 7
Medium (5'1") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +5, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp. Fiery yellow corundum (1500 gp).


Social Check DCs


Percival Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his violet robe and has his rapier always slung over his shoulder. His silver hair is styled in orderly dreadlocks. His eyes are hazel.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Adventurer, Family. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Percival Meliamne, Male Half-Elf Expert 15
Medium (5'8") Half-Elf, Lawful Evil (CR 15)
Armor Class 14
Hit Points 7 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 5 (-3)10 (+0) 15 (+2)14 (+2)
Skills Investigation +5, Medicine +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 4d8-3, Ranged +9 / 4d8+4, Grapple +4

Possessions: 1000 gp. Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (1700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Solid gold idol (700 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Everard Colby, Male Human [Permalink]

Personal [hide]

Description: This western man wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His silver hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: Everard hails from a village terrorized by illithids. Everard was born on a far western island where he grew up under the tutelage of his father, an expert Assassin. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Immigrant, Enemies. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Everard Colby, Male Human Cleric 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs

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