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NPC Generator

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Advanced [show]


Gildmak Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a white and blue handkerchief worn on his right side. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Optimist. Flaws: Addict. Bonds: Immigrant, Enemies, Poor, Has a crush. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Gildmak Goodearth, Male Halfling Wizard 11
Small (3'3") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 31 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)17 (+3) 12 (+1)17 (+3)
Skills Intimidation +7, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Giant, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 3100 gp. Brass mug with jade inlays (200 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Golden circlet with four aquamarines (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).


Social Check DCs


Reynard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south his family was never financially stable. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Flaws: Disease, Antagonistic. Bonds: Poor. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Reynard Heiser, Male Human Wizard 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Akmen Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his brown robe. He wears a broad hat to hide his balding. His red eyes dart from person to person.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invites people to come help in his community garden.

History: He comes from a rich western family. Through the years after Akmen was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Akmen's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Enemies, Rich. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Akmen Knack, Male Tiefling Ranger 9
Medium (5'0") Tiefling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 15 (+2)7 (-2)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Blue star sapphire (1300 gp). Moss agate (5 gp). Black opal (1300 gp). Eye agate (5 gp).


Social Check DCs


Brottor Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Brottor isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the east his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Brottor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic, Impeccable, Fighting. Flaws: Fearful. Bonds: Poor. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Brottor Eversharp, Male Dwarf Commoner 7
Medium (4'4") Dwarf, Neutral Good (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6

Possessions: Fiery yellow corundum (1500 gp).


Social Check DCs

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