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NPC Generator

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Advanced [show]


Trail Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears an entirely pastel suit with black socks and a vest with buckled shoes. His left hand appears badly burned and disfigured. He keeps his red fur in a pixie cut. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered poetry. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Addict. Bonds: Poor, Criminal record. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Trail Treat, Male Tabaxi Rogue 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 16 (+3)5 (-3)
Skills Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. A miniature golden chest with tiny emeralds lining the top (90 gp).


Social Check DCs


Serpent Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. His lavender fur, when down, is lengthy. His copper eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Serpent took refuge in the old dungeon and found the beat up greatsword and armor he uses now. After a long history of fighting, Serpent and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and to reunite with his absent father

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Family, Nature, Has a crush. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Serpent Fang, Male Tabaxi Aristocrat 8
Medium (6'0") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Salasar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His red crest is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Salasar embodies much of what other species detest in the Dragonborns. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich eastern family. Salasar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's looking for his big break.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Adventurer, In love. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Salasar Jerynomonis, Male Dragonborn Warrior 13
Medium (6'1") Dragonborn, Lawful Good (CR 13)
Armor Class 11
Hit Points 99 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 2000 gp. Peridot (20 gp). Alexandrite (500 gp). Jade (140 gp).


Social Check DCs


Vola Roscoe, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she typically wears black cloth garments or leather armor. Her white hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She can speak with the recently deceased. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Vola was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She then took over the family business and is one of the better Marshal for hire.

Motivation: Money/treasure; and she is greedy

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Adventurer, Rich. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Vola Roscoe, Female Half-Orc Warrior 7
Medium (4'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3

Possessions: 400 gp. Smoky quartz (50 gp). Smoky quartz (50 gp). Malachite (9 gp). 1 Minor magic item.


Social Check DCs

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