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NPC Generator

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Advanced [show]


Eberk Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light brown in addition to tight pants. His auburn hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Family. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Eberk Eversharp, Male Dwarf Rogue 11
Medium (4'2") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 71 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 8 (-1)6 (-2)
Skills History +4, Medicine +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2800 gp.


Social Check DCs


Quarion Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His blonde hair, when down, is lengthy. His green eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Family, Job, Adventurer. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Quarion Mellerelel, Male Half-Elf Ranger 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)10 (+0) 10 (+0)16 (+3)
Skills Investigation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Sardonyx (80 gp). Violet garnet (1200 gp). 1 Chain shirt. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Beatrice Kenley, Female Human [Permalink]

Personal [hide]

Description: A 6'0" western woman, she is wearing a long, brown, dusty cloak. She wears her black hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the west, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She now spends her time doing works of charity.

Motivation: Wants to have a good time and be beloved; and regain custody of her daughter

Ideals: Logical, Philantrophist, Optimist. Flaws: Insomniac. Bonds: Family, Immigrant. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Beatrice Kenley, Female Human Druid 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp.


Social Check DCs


Snagog Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. He sports a long red beard, and similarly colored long hair. His hazel eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a brigands raid, leaving Snagog alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Snagog fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of brigands; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Selfish. Bonds: Adventurer, Religious, Enemies. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Snagog Ainsley, Male Half-Orc Cleric 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)6 (-2) 18 (+4)5 (-3)
Skills Arcana +0, Persuasion -1
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 200 sp. Freshwater pearl (6 gp). 3 Holy water.


Social Check DCs

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