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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Clapham, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she typically wears brown cloth garments or leather armor. Her silver hair is styled in orderly dreadlocks. Her eyes are gray and she is always smoking a pipe.

Personality: Prone to second guessing herself, she comes off as nervous. She believes the world needs to unite to get rid of giants once and for all.

History: Born to a pair of adventurers, Heather grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Barkeep for the past few years.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it

Flaws: Shy. Bonds: Enemies, Adventurer, Job. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Heather Clapham, Female Human Bard 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 pp.


Social Check DCs


River Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown fur is lengthy. Her green eyes are passionate and lively.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done she does not care how it got done.

History: When she was but 6 years old her parents immigrated from the west. River was born on a far western desert where she grew up under the tutelage of her father, an expert Merchant. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has a crush on the local Cook; and wants a kiss

Ideals: Joker, Professionalism, Persistence. Bonds: Immigrant, Has a crush. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

River Plume, Female Tabaxi Warrior 14
Medium (4'11") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 83 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 18 (+4)10 (+0)
Skills Deception +5, Investigation +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 300 pp. Rose (70 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is black. His gray eyes dart from person to person.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east to a Sellsword, Vlorn learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids

Ideals: Optimist. Flaws: Hedonist. Bonds: Job, Rich, Enemies. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Vlorn Elderberry, Male Halfling Warrior 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Elven, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Mamnen Glee, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. He wears a Stetson hat to cover his moderate length black hair. His eyes are gold and catlike.

Personality: Mamnen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Rich, In love, Religious, Adventurer, Has a crush. Occupation: Painter

Voice: Stutters

Attributes [hide]

Mamnen Glee, Male Tiefling Rogue 4
Medium (5'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Everburning torch. 4 Alchemist’s fire. 1 Everburning torch.


Social Check DCs

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