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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Morana Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a simple brown robe with tan stripes complete with hood. Her tied-back hair is golden. She wears large thick round spectacles.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is an amazing painter.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Morana Ungart, Female Dwarf Commoner 8
Medium (3'10") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)4 (-3) 10 (+0)9 (-1)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +6

Possessions: Just what you see.


Social Check DCs


Emmeline Darlington, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her grey robe and has her sword always slung over her shoulder. Her chestnut hair is cut short. Her face is covered beneath a completely black helmet.

Personality: Prone to second guessing herself, she comes off as nervous. Emmeline enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Emmeline was born in the west. At a young age she loved to build and create. She dropped out of school before completing her studies. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To share knowledge with the world.

Ideals: Persistence, Logical. Flaws: Shy, Hedonist. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Emmeline Darlington, Female Human Commoner 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 800 sp. Chrysoberyl (90 gp).


Social Check DCs


Guy Haley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long golden hair reaches down to his waist. His eyes are a pleasant hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Shy, Impulsive. Bonds: Immigrant, Job. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Guy Haley, Male Human Adept 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)17 (+3) 9 (-1)4 (-3)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Ignan, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Aust Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who sports blue clothing, slightly heavier than average wear. He has dyed his greying white hair a little too much giving a sharp white color. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. Aust was born on a far western desert where he grew up under the tutelage of his father, an expert Butcher. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Fearful. Bonds: Nature, Immigrant, Enemies, Religious. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Aust Ariessus, Male Elf Sorcerer 13
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 19 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)8 (-1) 18 (+4)15 (+2)
Skills Insight +8, Nature +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 500 pp. Red spinel (130 gp). Rhodochrosite (13 gp). Freshwater pearl (13 gp). Alexandrite (400 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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