Balimaar Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow cloak and cross-gartered violet stockings. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small plains village. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Gifted, Fighting. Bonds: Nature, Adventurer, Guardian. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Marigold Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is portly but not overly obese. She has styled her black hair well, parting it to the right. Her fierce green eyes like to dwell on things.
Personality: She can speak with the recently deceased. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Marigold was raised in a hard working conservative environment. After coming to the age of reason, Marigold took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants revenge against gnolls; and many gnolls want her driven away
Ideals: Gifted, Artistic. Bonds: Job, Rich, Enemies. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp.
Aura Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her lavender fur is smooth and relatively long. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She also has developed a complete distrust of the Hunter profession.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Addict, Disease. Bonds: Job. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 100 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 900 gp. Sapphire pendant on gold chain (1800 gp). Silver chalice with lapis lazuli gems (100 gp). 1 Minor magic item. 1 Minor magic item.
Leucis Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'6". He wears bulky black painted plate armor, and his gloved hand is found clutching a greataxe. His hair is short and purple. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Leucis took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Disciplined, Professionalism, Gifted, Optimist. Bonds: Rich. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 10 (+0) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Draconic, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +7
Possessions: 400 gp. Moonstone (70 gp). Citrine (70 gp). Zircon (70 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


