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NPC Generator

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Advanced [show]


Odo Tatum, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey costume with the symbols of the four houses of cards on his torso. His whole body is exceptionally muscular. His hair is golden and very short. He has gleaming, smiling green eyes.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Insane. Bonds: Immigrant, Military, Nature, Religious. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Odo Tatum, Male Human Warlock 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 20 pp. Freshwater pearl (16 gp).


Social Check DCs


Torinn Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears just a green suit. He has bronze crest. He is baby faced.

Personality: He can speak with the recently deceased. He takes great joy in being the best Merchant in town.

History: Torinn was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Gifted. Bonds: Job, Military, Criminal record, Rich. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Torinn Ophinshtalajiir, Male Dragonborn Sorcerer 12
Medium (6'4") Dragonborn, True Neutral (CR 12)
Armor Class 13
Hit Points 59 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Performance +6, Stealth +7
Senses Passive Perception 13
Languages Common, Infernal, Halfling, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 1000 gp. Jet (90 gp). Jasper (30 gp). Azurite (14 gp). Deep blue spinel (200 gp). Brown-green garnet (90 gp). Chrysoberyl (90 gp). Jet (90 gp). Golden pearl (90 gp). Silver pearl (90 gp). Citrine (30 gp).


Social Check DCs


Frouse Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many red ritualistic tattoos. He wears a blue feathered hat and blue clothes. His white hair and beard is wavy and long. He has gleaming, smiling brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Actor, his father struggled to pay the bills. He worked as a nervous Tanner and found it very stressful. He became a Tanner soon after.

Motivation: Expand his business; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Frouse Nopenstallen, Male Gnome Sorcerer 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Sapply Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Sapply has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Sapply Timbers, Male Gnome Druid 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)13 (+1) 18 (+4)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 100 sp. 1 Banded mail.


Social Check DCs

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