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NPC Generator

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Advanced [show]


Paymon Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man dresses in black turtlenecks beneath a blue coat with pastel slacks. His white hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. After a long history of fighting, Paymon and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Paymon Haunted, Male Tiefling Druid 2
Medium (5'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)13 (+1) 13 (+1)18 (+4)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 700 sp.


Social Check DCs


Az-Adar Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Addict. Bonds: Criminal record, Adventurer, Rich, Job. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Az-Adar Atterton, Male Half-Orc Aristocrat 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)3 (-4) 6 (-2)9 (-1)
Skills Animal Handling +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Mamnen Generous, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'7" southern man, he is dressed in a clean green cloak covering his clean studded leather. He wears his blue hair up. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Mamnen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mamnen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Criminal record, Rich. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Generous, Male Tiefling Sorcerer 11
Medium (6'7") Tiefling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)17 (+3) 18 (+4)10 (+0)
Skills Investigation +7, Medicine +8
Senses Passive Perception 14
Languages Common, Terran, Undercommon, Aquan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666400

Possessions: 2900 gp. Aquamarine (200 gp). Red-brown spinel (140 gp). Iolite (70 gp). Violet garnet (200 gp). Brown-green garnet (140 gp). Aquamarine (200 gp). Alexandrite (200 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears baggy grey pantaloons and a red scarf, he is not a threatening figure. He wears his brown hair down. His eyes are hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Criminal record, Adventurer. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Rogue 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Terran, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp.


Social Check DCs

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