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NPC Generator

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Advanced [show]


Art Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel top hat and pastel clothes, and he perpetually has his longsword ready. He has cinnamon fur. His copper eyes are slightly larger than normal.

Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. He has achieved small success as a Masseuse.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Rich, Criminal record, Enemies. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Art Of Winter, Male Tabaxi Monk 11
Medium (5'10") Tabaxi, Neutral Evil (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 17 (+3)16 (+3)
Skills Intimidation +7, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2100 gp.


Social Check DCs


Senteq Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears blue cloth garments or leather armor. He has wavy red hair. His blue unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 7 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Disease, PTSD. Bonds: Job, Immigrant. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Senteq Fapplestamp, Male Gnome Warrior 12
Small (3'4") Gnome, Lawful Good (CR 12)
Armor Class 9
Hit Points 77 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 10 (+0)18 (+4)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +4

Possessions: 4000 gp. Black pearl (600 gp). Clear bright green emerald (6000 gp). Star ruby (1000 gp). Moss agate (13 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes. He has a golden handlebar mustache and slicked back golden hair. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by giants. Arannis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Disease, Mundane, PTSD. Bonds: Enemies, Rich. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Arannis Ariessus, Male Elf Cleric 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp.


Social Check DCs


Adran Firahel, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with Stetson hat. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.

History: He got into the Mercenary business at a young age. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Shy, Fearful, Racist. Bonds: Job. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Adran Firahel, Male Elf Wizard 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 sp.


Social Check DCs

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