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NPC Generator

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Advanced [show]


Mastema Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear flannel. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is obsessed with a lost civilization.

History: Mastema was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Poor. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Mastema Felicity, Female Tiefling Sorcerer 5
Medium (5'10") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)12 (+1) 10 (+0)10 (+0)
Skills Nature +4, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Diesa Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her whole body is exceptionally muscular. Her hair, while still mostly silver, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Diesa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of a Server, who enjoyed hunting, Diesa was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diesa took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. Due to her spouse's obsession with being a Server they were divorced and she won custody of their son. She worked as a Bounty Hunter, and she later adopted a second son.

Motivation: Revenge.

Bonds: Poor, Immigrant, Enemies, Family, Nature. Occupation: Bounty Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Diesa Deepdelver, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 16 (+3)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Merihim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a green shirt with thin brown vertical stripes and blue pants. He wears his white hair down. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 8 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to trick people and travel the world for free.

Motivation: Expand his business; and regain custody of his daughter

Bonds: Poor, Job, Family, Immigrant, Criminal record. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Merihim Sanity, Male Tiefling Wizard 10
Medium (5'0") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 42 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 2100 gp. Brown-green garnet (60 gp). Star ruby (600 gp). Smoky quartz (80 gp). Lapis lazuli (14 gp). Rhodochrosite (14 gp). Hematite (14 gp). Silver pearl (60 gp). Tourmaline (60 gp).


Social Check DCs


Skirt Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He sports pastel clothing, slightly heavier than average wear. He has done his best to style his orange fur to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Immigrant, Debt. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Skirt Mirror, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Rose (60 gp).


Social Check DCs

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