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NPC Generator

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Advanced [show]


Leaf Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. His lavender fur is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Hunter, Leaf learned a great deal about his mother's area of expertise. His childhood dream was to be a Unemployed, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Athletic, Disciplined, Joker. Flaws: Insane. Bonds: Job, Guardian. Occupation: Hunter

Voice: Scratchy, weak

Attributes [hide]

Leaf Wind, Male Tabaxi Rogue 10
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 17 (+3)12 (+1) 18 (+4)10 (+0)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 3d6-3, Ranged +4 / 3d6+0, Grapple +4

Possessions: 1900 gp.


Social Check DCs


Bhevek High-hill, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large red mantle and cape that has been intricately interwoven into his black robe. With a patchy golden beard and wild golden hair. He has brown eyes and a red hat with a black feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north his family was never financially stable. Bhevek was born on a far northern plains where he grew up under the tutelage of his mother, an expert Sculptor. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new sculptor responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, Criminal record. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Bhevek High-hill, Male Halfling Wizard 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 270 gp.


Social Check DCs


Morana Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a grey tunic with black highlights, and long grey pants that bunch up around her shoes. She has slicked back red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Calm and collected, she is a well trained Guard. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Morana was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Opinionated. Bonds: Job, Has a crush, Family. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Morana Frostbeard, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Athletics +1
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Krimp Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear black clothing when he does not wear armor. He keeps his red hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Krimp was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Layabout like his mother before him.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Krimp Everleigh, Male Half-Orc Adept 7
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)8 (-1) 11 (+0)7 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 120 pp. Star rose quartz (30 gp). Chrysoberyl (110 gp). Carnelian (30 gp).


Social Check DCs

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