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NPC Generator

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Advanced [show]


Seraphina Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and muscular, this western woman is wearing colorful clothing, dressed as a Fortune-teller. She has slicked back blonde hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is harsh and unforgiving.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fortune-teller arts, while her mother instructed her in etiquette, music and courtly manner. Her necromantic abilities were realized during a raid on her village. After a long history of fighting, Seraphina and her spouse have recently divorced.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Ideals: Athletic, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Seraphina Goodbarrel, Female Halfling Cleric 7
Small (2'9") Halfling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 8 (-1)10 (+0)
Skills Deception +3, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Draconic, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his long red fur kept up in a rat tail. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: Sold as a small child to a brothel owner, Pelt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Pelt was born on a far southern forest where he grew up under the tutelage of his father, an expert Fortune-teller. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic, Joker, Gifted. Bonds: Mentor, Immigrant. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Pelt Wind, Male Tabaxi Barbarian 5
Medium (6'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Aldous Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Wants his loneliness to end; and he has a crush on the local laborer

Ideals: Fighting. Flaws: Forgetful. Bonds: Nature, Adventurer, Has a crush. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Blankley, Male Human Monk 8
Medium (6'2") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Tiger eye turquoise (11 gp). Aquamarine (700 gp). Banded agate (11 gp). Azurite (11 gp).


Social Check DCs


Olivia Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who has the majority of her body covered in plate. Her silver hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Olivia hails from a village terrorized by giants. Her father was very strict, and drilled into her lessons on being the perfect lady. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Impeccable, Optimist. Bonds: Poor, Enemies. Occupation: Stylist

Voice: Speaks in third person

Attributes [hide]

Olivia Jamjar, Female Halfling Warrior 4
Small (2'9") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 16 (+3)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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