Pelt Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She sports brown clothing, slightly heavier than average wear. Her cinnamon fur has been sun bleached extensively. She has hazel eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Gifted from a young age, Pelt studied abroad. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She used her abilities to travel the world and help people.
Motivation: To protect her home; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Passionate, Philantrophist, Gifted. Bonds: Debt, Guardian. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Amethyst (160 gp). Deep blue spinel (700 gp).
Charles Hadlee, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large grey jacket. He has white hair. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the south, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Nature, Family. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 9 (-1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp.
Valida Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her auburn hair is cut short. Her violet eyes dart from person to person to random spaces in the air.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her childhood dream was to be a Mason, but she was a colossal failure. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Valida never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She wants to meet her childhood hero; and she'd like to take her coworkers down a peg
Flaws: Antagonistic. Bonds: In love, Job, Adventurer. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp.
Ownka Carlyle, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has wavy brown hair. This brown eyed northerner is not easily forgotten.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the north to a Mayor, Ownka learned a great deal about her mother's area of expertise. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying brother.
Motivation: To reunite with her absent mother; and regain custody of her daughter
Ideals: Justice, Impeccable, Gifted. Bonds: Job, Family. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 48 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 17 (+3) | 7 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

