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NPC Generator

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Advanced [show]


Windy Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who has a large pastel mantle and cape that has been intricately interwoven into her blue robe, she is not a threatening figure. Her white fur is smooth and relatively long. Her copper eyes dart from person to person to random spaces in the air.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a pair of adventurers, Windy grew up listening to her father's many stories. Her first spouse was a Body Guard, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She would like to get married and retire; and doesn't want to be a brewer and was forced into it by her family

Ideals: Opinionated. Flaws: Secretive. Bonds: Adventurer, Family, Has a crush. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Windy Of Ivory, Female Tabaxi Warrior 5
Medium (4'8") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Deception +6, Insight +5
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Juliana Gracey, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is typically in her Barrister uniform. She wears her chestnut hair up. Her eyes are green and catlike.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She got into the Barrister business at a young age. Her necromantic abilities were realized during a raid on her village. She tends to her Barrister job now, and dutifully fulfills any obligations she has.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Juliana Gracey, Female Human Rogue 11
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 78 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +6, Investigation +7
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2800 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Agnes Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a violet collared shirt and blue skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her silver hair is braided into rings. Her amber eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She comes from a rich southern family. She moved out north to avoid the crime she committed. She has built up a small fortune and can afford her own way.

Motivation: She wants nothing more than to rejoin the army; and find a way to reverse the transformation of her sister

Bonds: Religious, Family, Rich, Criminal record, Military. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Agnes Hanali, Female Half-Elf Expert 1
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Everburning torch.


Social Check DCs


Simon Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is physically well-built. He wears a top hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Ruler profession.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Simon took refuge in the old dungeon and found the beat up club and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the north; and expand his business

Ideals: Justice, Entrepeneur. Flaws: Terse. Bonds: Job, Nature. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Simon Marleigh, Male Human Bard 2
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 270 gp.


Social Check DCs

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