Elaim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Mortician. His chestnut hair is thinning but still full. He has green eyes and a grey hat with a black feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Carpenter, but he got bored and became a Mortician. He inherited the family business which he has now maintained for 6 years.
Motivation: He is unsatisfied with his job; and to prove his worth to the world
Ideals: Disciplined, Justice. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Erevan Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. He wears his auburn hair up. His eyes are likewise blue.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Erevan was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has dedicated himself to building a better world.
Motivation: To be a Mercenary again; and he wants to meet his childhood hero
Ideals: Athletic, Opinionated, Persistence. Bonds: Adventurer, Job. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 140 gp. Jasper (30 gp). 1 Masterwork Common Ranged Weapon.
Oren Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are passionate and lively.
Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.
History: He served in the navy to pay for his family's outstanding loans. In his 14th year, his parents were killed by a gnolls raid, leaving Oren alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Oren was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To prove his worth to the world.
Flaws: Antagonistic, Impulsive. Bonds: Military, Enemies. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Akta Muse, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears baggy green pantaloons and a grey scarf. Her hair is white and curly. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She snorts whenever she laughs or is feeling confident. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised in a white middle class family as the only child. Her arcane abilities were realized during a raid on her village. After a long history of fighting, Akta and her spouse have recently divorced.
Motivation: She doesn't get along with people that don't share her tastes; and to end her boredom
Ideals: Gifted, Impeccable. Flaws: Addict, Antagonistic, Mundane. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 86 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 1300 pp. Zircon (70 gp). Azurite (10 gp). Star rose quartz (70 gp). Golden pearl (90 gp). Chrysoprase (70 gp). Banded agate (10 gp). Black star sapphire (1400 gp). Sard (70 gp). Blue-white diamond (8000 gp). Chalcedony (70 gp). Iolite (70 gp). Star rose quartz (70 gp). Rose (70 gp). Chalcedony (70 gp). Deep blue spinel (1500 gp). Iolite (70 gp). Bloodstone (70 gp). Coral (90 gp). Malachite (10 gp). Coral (90 gp). Freshwater pearl (10 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


