Kellen Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. His blonde hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
Possessions: 110 gp.
Seddit Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman typically wears green cloth garments or leather armor, and a wedding ring on her right hand. Her black hair is kept up in a ponytail inside a broad hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She is business-like. She takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Seddit never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: An old rival family wants her found.
Ideals: Professionalism, Joker. Flaws: Antagonistic. Bonds: In love, Family. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 10)
Armor Class 10
Hit Points 55 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 4000 sp. Coral (120 gp).
Robert Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses like a well dressed Dilettante does. His long brown hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: The child of a Servant, who enjoyed hunting, Robert was taken on many hunting expeditions. A freak accident while working with his Servant mother left him crippled. He became a Dilettante soon after.
Motivation: Sabotage a competitor; and expand his business
Ideals: Opinionated. Flaws: Racist, Disease. Bonds: Job, Nature. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Watson Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He is typically in his Shepherd uniform. His red hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. He became a Shepherd soon after.
Motivation: Further expansion of business; and to reunite with his old friends
Ideals: Philantrophist, Gifted. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 72 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Elven, Gnome
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: 35000 sp. Golden yellow topaz (300 gp). Sard (30 gp). Sard (30 gp). Obsidian (16 gp). Azurite (16 gp). Deep blue spinel (300 gp). Blue quartz (16 gp). Blue quartz (16 gp). Alexandrite (300 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

