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NPC Generator

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Advanced [show]


Theodoric Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely brown suit with blue socks and a vest with buckled shoes. His white hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Performer, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Religious, Poor. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Theodoric Blythe, Male Human Expert 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 71 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 20000 sp. Rose (30 gp). Golden yellow topaz (200 gp). Chrysoberyl (160 gp). Iolite (30 gp). Star ruby (1400 gp). Golden pearl (160 gp).


Social Check DCs


Hûmgrat Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'0", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: Hûmgrat was born in the west. At a young age he loved to build and create. While studying, he fell in love. They married and had a daughter. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love.

Ideals: Joker, Professionalism, Persistence. Bonds: Rich, In love. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Hûmgrat Wellington, Male Half-Orc Sorcerer 3
Medium (5'0") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 40 pp. White pearl (70 gp). Aquamarine (600 gp). Eye agate (14 gp).


Social Check DCs


Andram Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is physically well-built. He has wavy blue hair. He has gleaming, smiling white eyes.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Andram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and a strong sense of loyalty to dragonborn people

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Nature, Rich. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Andram Clandestine, Male Tiefling Warlock 9
Medium (5'2") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 75 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 19 (+4)16 (+3)
Skills Athletics +3, Investigation +5
Senses Passive Perception 14
Languages Common, Abyssal, Terran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1200 gp. Golden yellow topaz (1100 gp). Blue star sapphire (1300 gp). Pink pearl (80 gp). White pearl (80 gp). Brown-green garnet (80 gp). Smoky quartz (20 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Kenley, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society and is in decent physical shape. She keeps her white hair in a flapper bob. Her eyes are violet and she is always smoking a pipe.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She receives visions of the future at random moments

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now mingles about in high society.

Motivation: She is a bit of a kleptomaniac; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Gifted. Bonds: Rich, Religious, Criminal record. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Anne Kenley, Female Human Paladin 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate.


Social Check DCs

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