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NPC Generator

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Advanced [show]


Katherine Anderton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her tied-back hair is golden. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food she seems plenty friendly. She receives visions of the future at random moments

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Enemies, Immigrant. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Katherine Anderton, Female Human Monk 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 3000 cp. Blue quartz (12 gp).


Social Check DCs


Mardnab Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female is wearing a long, tan, dusty cloak. She is tall, broad shouldered and powerfully built. She wears her red hair up in a very large beehive style do. Her eyes are gray and she is always smoking a pipe.

Personality: She speaks before she thinks and is too direct. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born at the edge of vast island. Mardnab liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Farmer for the past few years.

Motivation: To be a Miller again.

Flaws: Impulsive, Shy. Bonds: Nature, Job. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mardnab Ironhide, Female Gnome Ranger 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 15 (+2)14 (+2)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Clerebold Anderton, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He wears his silver hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted arcane powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Clerebold Anderton, Male Human Druid 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 9 (-1)13 (+1)
Skills History +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Deep green spinel (150 gp). Blue quartz (11 gp). Red garnet (150 gp). Smoky quartz (30 gp). 1 Minor magic item.


Social Check DCs


Dara Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a longsword on her belt. She is portly but not overly obese. Her black hair is lengthy. Her amber eyes peer out from beneath her feathered yellow hat.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has since lost track of the people in her past.

Motivation: To unite with her sister.

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Family, Religious. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Dara Ariessus, Female Half-Elf Commoner 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 18 (+4)12 (+1)
Skills Acrobatics +4, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +7

Possessions: 700 gp. Tourmaline (80 gp). Citrine (50 gp).


Social Check DCs

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