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NPC Generator

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Advanced [show]


Frederick Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a yellow suit, white shirt, and tan tie. His hair, while still mostly silver, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful slaver made him what he is. Cursed with vampirism at a very young age, Frederick has worked very hard to control his curse. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Mentor. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Frederick Richie, Male Half-Elf Warrior 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 18 (+4)10 (+0)
Skills Athletics +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Aquan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +7

Possessions: 200 gp.


Social Check DCs


Harvest Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her white fur is still thick. This green eyed northerner is not easily forgotten.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She doesn't get along with people that don't share her tastes; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Poor, Adventurer. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Harvest Grass, Female Tabaxi Adept 6
Medium (5'5") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Wymar Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long auburn hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich southern family. A gifted student he started as a Scribe, but he got bored and became a Mortician. He now mingles about in high society.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Rich. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Graeme, Male Human Bard 11
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 24 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Azdûsh Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his golden hair up in a very large beehive style do. His fierce amber eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Religious, Criminal record. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Azdûsh Ramsey, Male Half-Orc Expert 9
Medium (5'11") Half-Orc, True Neutral (CR 9)
Armor Class 8
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)6 (-2) 9 (-1)13 (+1)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +1 / 3d4-2, Grapple +3

Possessions: 1800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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