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NPC Generator

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Advanced [show]


Beloril Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear ponchos typically of a light brown in addition to tight pants. He is tall, broad shouldered and powerfully built. His hair is short and red. His eyes are a pleasant gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Beloril's homeland. Beloril decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he has a crush on the local bather

Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Immigrant, Religious. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Beloril Bofdann, Male Dwarf Rogue 8
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Trym Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is thinning but still full. His eyes are hazel and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants a kiss; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Has a crush. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Ilphelkiir, Male Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)14 (+2) 15 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Druidic, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Finely wrought small gold bracelet (90 gp).


Social Check DCs


Orsik Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man wears brown leather gloves, a brown jacket, and tight pants. He wears a deerstalker hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Body Guard business at a young age. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Professionalism, Logical. Flaws: Depressed. Bonds: Religious, Job. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Orsik Strakeln, Male Dwarf Bard 3
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 10 (+0)7 (-2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Claira Amastacia, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears skinny pants and wears a tan and green robe with the hood down. Her brown hair is lengthy. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Brewer business.

History: Gifted from a young age, Claira studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She inherited the family business which she has now maintained for 9 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Persistence, Gifted, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Brewer

Voice: Speaks with lips pursed

Attributes [hide]

Claira Amastacia, Female Elf Fighter 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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