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NPC Generator

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Advanced [show]


Miles Camden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is drawn into a tight pony tail with a cross scrunchie. His eyes are brown and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Pacifist, Athletic. Bonds: Guardian, Rich, Nature. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Miles Camden, Male Human Fighter 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nalral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Stableman. He is bristling with hidden weapons, mostly flails and tridents. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nalral took refuge in the large cave and found the beat up flail and armor he uses now. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Criminal record, Nature. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Nalral Helcral, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 18 (+4)6 (-2)
Skills Athletics +5, Nature +5
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5

Possessions: 1200 sp. 1 Masterwork studded leather.


Social Check DCs


Broce Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He is physically well-built. His hair is silver and curly. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich, Criminal record. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Broce Nucklestamp, Male Gnome Druid 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Masterwork Musical instrument. 1 Healer’s kit.


Social Check DCs


Sarai Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she dresses like a well dressed Fletcher does. Her hair is cut close to her head. She has several tiny emerald earrings on each ear.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has drifted from career to career and currently works as a Fletcher.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Selfish. Bonds: Job, Rich. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Sarai Smoothhands, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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