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NPC Generator

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Advanced [show]


Mormo Agility, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a black suit, blue shirt, and brown tie, and a wedding ring on his right hand. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Mormo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to reunite with his old friends

Flaws: Secretive. Bonds: In love, Military, Poor, Adventurer. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Mormo Agility, Male Tiefling Ranger 5
Medium (5'0") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 14 (+2)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light grey in addition to tight pants. He sports a long black beard, and similarly colored long hair. His hazel eyes peer out from beneath his feathered grey hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east to a Miller, Nalral learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Athletic, Logical. Flaws: Disease, Forgetful. Bonds: Job, Criminal record. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Nalral Dankil, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)9 (-1) 13 (+1)9 (-1)
Skills Athletics +5, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tree Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, but even with her fine clothing she looks run-down. Her fur is greying and her face has many wrinkles. She is baby faced.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family She was an apprentice working in her mother's forge. Days after completing her studies, news broke out that her hometown was attacked by giants. Tree was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: She seems to be bored by most things; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist. Flaws: Mundane. Bonds: Criminal record, Job, Enemies. Occupation: Seamstress

Voice: Rolls R's

Attributes [hide]

Tree Of Clay, Female Tabaxi Paladin 10
Medium (6'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 16 (+3)16 (+3)
Skills Intimidation +7, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Cloth of gold vestments (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gesrethe Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a large black jacket. Her scarlet crest is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the west, but her parents moved at a very young age to the east. Gesrethe abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To reunite with her absent mother; and an old rival family wants her found

Ideals: Impeccable. Bonds: Immigrant, Family, Adventurer, Enemies. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gesrethe Yarjerit, Female Dragonborn Bard 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 63 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (2600 gp).


Social Check DCs

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