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NPC Generator

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Advanced [show]


Thodris Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. With bright black hair. She is baby faced.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Thodris hails from a village terrorized by giants. She was an apprentice working in her mother's forge. Due to her spouse's obsession with being a Marshal they were divorced and she won custody of their son. She worked as a Servant, and she later adopted a second son.

Motivation: She feels threatened by others; and her spouse's relatives view her with great suspicion

Ideals: Justice. Flaws: Fearful. Bonds: Enemies, Job, Family. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Thodris Silveraxe, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 10 (+0)7 (-2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs


Salanop Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She wears tan trousers with black and tan striped suspenders. She wears various colorful collared shirts. She is portly but not overly obese. Her black hair, when down, is lengthy. She wears a mask on her face.

Personality: She can speak with the recently deceased. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Salanop took refuge in the large cave and found the beat up sword and armor she uses now. She became a Body Guard soon after.

Motivation: To protect her home; and sabotage a competitor

Ideals: Gifted, Extrovert. Bonds: Nature, Job, Guardian. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Salanop Rofferton, Female Gnome Rogue 2
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)10 (+0) 6 (-2)18 (+4)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Beast In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black fur, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Adventurer, Job, Rich, Criminal record. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Beast In Woods, Male Tabaxi Cleric 14
Medium (6'1") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 82 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +6, Arcana +8
Senses Passive Perception 11
Languages Common, Aquan, Orc, Halfling
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1000 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nedda Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a moderate pudge and is not very fit. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant amber.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She has since lost track of the people in her past.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting. Bonds: Rich, Job, Immigrant, Family. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Nedda Bigheart, Female Halfling Wizard 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)7 (-2) 15 (+2)9 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Amber (100 gp).


Social Check DCs

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