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NPC Generator

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Advanced [show]


Trym TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a tan coat with brown slacks, and she perpetually has her mace ready. Her auburn hair, when down, is lengthy. Her fierce gray eyes like to dwell on things.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born at the edge of vast desert. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting, Impeccable. Bonds: Criminal record, Nature, Religious. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Trym TellPenny, Female Halfling Barbarian 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 58 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50000 cp. Tourmaline (130 gp). Jet (130 gp). Malachite (5 gp).


Social Check DCs


Adam Benson, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries a battered bow and tarnished falchion as well. He has a very tight haircut. His brown eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: Wants to raise his children well; and he is greedy

Ideals: Fighting, Gifted. Flaws: Antagonistic, Addict. Bonds: Rich, Family. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Adam Benson, Male Human Ranger 8
Medium (5'0") Human, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 10 (+0)16 (+3)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His black hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: The child of a Unemployed, who enjoyed hunting, Fenriz was taken on many hunting expeditions. He found a children's book about a Tiefling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Nature, Adventurer. Occupation: Painter

Voice: German accent

Attributes [hide]

Fenriz Sarcasm, Male Tiefling Fighter 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 16 (+3)14 (+2)
Skills History +6, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1400 gp. Black pearl (400 gp). Carnelian (70 gp). Lapis lazuli (12 gp). Hematite (12 gp). Peridot (70 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Thorpe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with broad hat. With a patchy blonde beard and wild blonde hair. His gray eyes are slightly larger than normal.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Junk Dealer, Heward learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Fearful. Bonds: Enemies, Job, Rich. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Heward Thorpe, Male Human Ranger 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs

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