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NPC Generator

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Advanced [show]


Kristryd Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman likes to wear brown tank tops with grey skirt. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes are passionate and lively.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Many brigands want her driven away; and revenge

Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Enemies, Nature. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Kristryd Strongheart, Female Dwarf Aristocrat 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +5

Possessions: 100 pp. Jade (70 gp). Golden yellow topaz (700 gp). Red garnet (70 gp). Rose (20 gp). Jade (70 gp). Sard (20 gp). Jasper (20 gp). Black pearl (700 gp). Obsidian (16 gp). Freshwater pearl (16 gp).


Social Check DCs


Alberich Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a grey coat. His red hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Navigator profession.

History: He was born the only child of a wealthy merchant. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. In the meantime he has taken over work as a Mortician and occasionally as a mercenary.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and expand his business

Ideals: Entrepeneur. Bonds: Adventurer, Job, Debt, Family. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alberich Ungart, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills History +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 190 gp.


Social Check DCs


Arnold Ogden, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Doctor uniform. He has a penchant for wearing a ring with an oversized topaz on his right hand. With a patchy auburn beard and wild auburn hair. This hazel eyed southerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Doctor for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Rich, Nature. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Ogden, Male Human Druid 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)8 (-1) 13 (+1)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs


Valanthe Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many green ritualistic tattoos. She wears yellow painted combat armor at almost all times. Her white hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are brown.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Animals are drawn to her, and she is able to talk to them.

History: Born to a pair of adventurers, Valanthe grew up listening to her father's many stories. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Adventurer. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Valanthe Sylvaranth, Female Half-Elf Sorcerer 4
Medium (5'4") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Just what you see.


Social Check DCs

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