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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pearl Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman tends to wear a large white jacket. She has shaved her head bald. Her hazel eyes dart from person to person.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is afraid of women and trembles around them

History: When she was but 4 years old her parents immigrated from the west. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Pearl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pearl. She moves from town to town, unable to find a place to settle.

Motivation: Wants her loneliness to end; and wants a kiss

Flaws: Depressed, Shy. Bonds: Poor, Immigrant, Criminal record, Has a crush. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Pearl Underfoot, Female Halfling Aristocrat 8
Small (2'8") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Randal Brady, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown pants and tee shirts. He has moderate length blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: Randal was raised in a hard working conservative environment. He moved out north to avoid the crime he committed. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Job, Criminal record. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Brady, Male Human Ranger 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Uraim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and grey robe with the hood down. He sports a long red beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a mountains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and expand his business

Ideals: Entrepeneur. Flaws: Insane, PTSD. Bonds: Nature, Job. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Uraim Durthane, Male Dwarf Rogue 6
Medium (4'0") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 4000 sp. Azurite (10 gp). Moonstone (80 gp). Tourmaline (160 gp). Blue star sapphire (1000 gp).


Social Check DCs


Kerkad Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His gold crest is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a poor family in the city he treasured whatever gifts he got. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Kerkad began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Kerkad Kimbatuul, Male Dragonborn Warrior 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 10 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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