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Tree Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. He has dyed his greying brown fur a little too much giving a sharp brown color. He has several tiny sapphire earrings on each ear.

Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Logical. Flaws: Insane. Bonds: Rich, Religious, Mentor. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tree Of Clay, Male Tabaxi Bard 9
Medium (5'6") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1900 gp. Peridot (50 gp). Golden pearl (160 gp). White opal (500 gp). Blue quartz (10 gp). Amethyst (160 gp). Carnelian (50 gp).


Social Check DCs


Vondal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can't help but pocket interesting objects he comes across

History: He was always a brilliant, if unscrupulous mind. Vondal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vondal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Logical. Flaws: Insomniac, Antagonistic, Insane. Bonds: Criminal record. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Vondal Gorunn, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)17 (+3) 10 (+0)8 (-1)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Immeral Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his brown hair in a pixie cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur, Athletic, Disciplined, Gifted. Bonds: Religious. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Immeral Floshem, Male Half-Elf Cleric 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 4000 sp.


Social Check DCs


Azzakh Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a green and tan robe with the hood down. His bronze crest is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Unemployed soon after.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Shy, Impulsive, Mundane. Bonds: Job, Family. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Azzakh Linxakasendalor, Male Dragonborn Bard 13
Medium (6'6") Dragonborn, Neutral Good (CR 13)
Armor Class 12
Hit Points 85 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 16 (+3)15 (+2)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 700 pp. Hematite (5 gp). Bloodstone (50 gp). 1 Medium magic item.


Social Check DCs

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