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NPC Generator

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Advanced [show]


Cockaby Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and dresses like a well dressed Doctor does. His right hand appears badly burned and disfigured. He wears his golden hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Doctor like his father before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted, Artistic. Bonds: Job. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Cockaby Timbers, Male Gnome Wizard 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Athletics +0, Deception +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 29000 sp. 3 Holy water. 4 Thunderstones. 4 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Delg Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He is bristling with hidden weapons, mostly greatswords and crossbows. His silver hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east, but his parents moved at a very young age to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Carpenter.

Motivation: Wants to open a new tavern; and he wants revenge against brigands

Ideals: Joker. Bonds: Criminal record, Adventurer, Immigrant, Job, Enemies. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Delg Rumnaheim, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 11 (+0)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Purban Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This northern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His red hair is lengthy. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Purban was born the youngest of three triplets. Purban was born on a far northern island where he grew up under the tutelage of his father, an expert Animal Trainer. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Purban Goodearth, Male Halfling Warlock 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp. Rhodochrosite (13 gp). Red spinel (60 gp). Azurite (13 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tyna Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a red coat over a yellow low-cut shirt, and a feathered hat upon her head. Her white hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Laborer, but doesn't like to broadcast it.

Motivation: She feels that her past leaves her morally obligated to help; and balancing her hectic life and new glassblower responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Tyna Tosscobble, Female Halfling Barbarian 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 44 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. Hematite (12 gp). Blue quartz (12 gp). Bloodstone (70 gp).


Social Check DCs

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