Spring Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears pastel leather gloves, a pastel jacket, and tight pants. He keeps his long white fur kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a white middle class family as the only child. Through the years after Spring was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Spring's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Insane, Shy, Antagonistic, Mundane. Bonds: Mentor. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 110 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Aquan
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 3000 gp. Fire opal (1000 gp). Black pearl (700 gp). Bloodstone (60 gp). Red spinel (90 gp). Tiger eye turquoise (4 gp). Brown-green garnet (90 gp). Deep blue spinel (700 gp). Peridot (60 gp). Alexandrite (700 gp).
Dabbledob Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this eastern man wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. His blonde hair is lengthy and is close to two feet long. His eyes are a pleasant amber.
Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.
History: A powerful slaver made him what he is. He worked as a nervous Herbalist and found it very stressful. He then took over the family business and is one of the better Herbalist for hire.
Motivation: Sabotage a competitor.
Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Mentor, Job. Occupation: Herbalist
Voice: Relaxed voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Beloril Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and black handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Beloril studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.
Motivation: To be a Map Maker again; and he is greedy
Ideals: Gifted, Optimist, Entrepeneur. Bonds: Job, Rich. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Breastplate.
Ahinar Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many grey ritualistic tattoos. She wears a simple tan robe with grey stripes complete with hood. Her chestnut hair is lengthy and is close to two feet long. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has had some formal music training, and achieved minor success. She now spends her time doing works of charity.
Motivation: She's attracted to the PC; and she wants to get laid
Ideals: Optimist, Gifted, Artistic, Philantrophist. Bonds: Has a crush. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!


