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NPC Generator

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Advanced [show]


Ahrim Light, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has styled his dark red hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Body Guard, Ahrim learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Job, Nature. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Ahrim Light, Male Tiefling Bard 6
Medium (5'5") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)9 (-1) 7 (-2)19 (+4)
Skills Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Sorath Moral, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman typically wears green cloth garments or leather armor. Her silver hair is knotted and matted. Her gold eyes are slightly larger than normal.

Personality: Sorath is depressed about a lot of things. She tends to be a nihilist. She is an amazing painter.

History: Sorath was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Adventurer, Immigrant. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Sorath Moral, Female Tiefling Ranger 7
Medium (4'10") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)15 (+2) 10 (+0)18 (+4)
Skills Performance +7
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70000 cp.


Social Check DCs


Myria Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. Her hair is black and curly. She has a tattooed face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is used to getting what she wants. In part because she is a meticulous planner.

History: Sold as a small child to a wizard, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: Money/treasure; and balancing her hectic life and new navigator responsibilities is difficult

Ideals: Persistence, Professionalism. Bonds: Poor, Immigrant, Mentor. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Myria Smoothhands, Female Halfling Barbarian 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 35 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 30000 cp. Golden yellow topaz (200 gp). Violet garnet (200 gp). Red spinel (90 gp). Aquamarine (200 gp).


Social Check DCs


Darrak Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels kind of lost in life; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Criminal record. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Darrak Ironfist, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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