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NPC Generator

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Advanced [show]


Abalaba Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her tan robe and has her longsword always slung over her shoulder. She has wavy golden hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people she will do her best to conceal her emotions and appear jolly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has chosen to use the inheritance that was left to her frivolously. She was granted martial powers by her dying sister.

Motivation: Money/treasure; and she is greedy

Ideals: Joker, Gifted. Flaws: Addict, Shy. Bonds: Rich. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Abalaba Tarkelby, Female Gnome Wizard 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)8 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. 1 Magnifying glass.


Social Check DCs


Verna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a red tunic with pastel highlights, and long green pants that bunch up around her shoes. She has a long golden ponytail with little hanging trinkets. Her eyes are likewise hazel.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in a small village she learned the ways of the warrior from her mother. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Verna took refuge in the ruined castle and found the beat up rapier and armor she uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Verna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise her children well; and expand her business

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Verna Sunmeadow, Female Halfling Druid 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drenna Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has wavy chestnut hair. Her eyes are violet and she is always smoking a pipe.

Personality: Her tongue was cut out and she uses sign language. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in the west to a Bookbinder, Drenna learned a great deal about her mother's area of expertise. She was taken as a slave by a traveling circus and forced to perform She tends to her Bookbinder job now, and dutifully fulfills any obligations she has.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Job, Slave. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Drenna Sheldon, Female Half-Orc Barbarian 7
Medium (6'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 31 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Terran
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agatha Merton, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a grey and green handkerchief worn on her right side. Her tied-back hair is black. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is overprotective of those who hire her services. She also hits on women, regardless of circumstances.

History: Agatha was born the youngest of three triplets. She found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels threatened by others; and to unite with her sister

Flaws: Fearful. Bonds: Guardian, Has a crush, Family, Adventurer. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Agatha Merton, Female Human Monk 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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