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NPC Generator

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Advanced [show]


Pennie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a clover on it. She keeps her white hair in a pixie cut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She plays an instrument quite well.

History: Sold as a small child to a wizard, Pennie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken from her home at a very young age. She's since become an addict/alcoholic.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Mentor, Slave. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Pennie Jamjar, Female Halfling Expert 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)9 (-1) 16 (+3)13 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Moon Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Moon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Poor, Immigrant. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Moon Candle, Male Tabaxi Fighter 14
Medium (6'7") Tabaxi, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 105 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: 5000 gp. Violet garnet (900 gp). Black pearl (900 gp). Moonstone (80 gp). Moonstone (80 gp). Carnelian (80 gp). Sardonyx (80 gp). Red spinel (100 gp). Chrysoprase (80 gp). Violet garnet (900 gp). Lapis lazuli (14 gp). Malachite (14 gp). Silver pearl (100 gp). 1 Medium magic item.


Social Check DCs


Ella Harrington, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears bulky brown painted plate armor. Her white hair is lengthy. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also hits on women, regardless of circumstances.

History: Ella was born in the east. At a young age she loved to build and create. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To reunite with her absent mother; and wants to raise her children well

Ideals: Philantrophist, Persistence. Bonds: Poor, Has a crush, Family. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Ella Harrington, Female Human Aristocrat 11
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 14 (+2)18 (+4)
Skills Nature +6, Survival +6
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Tiaathque Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is typically in her Map Maker uniform. Her blonde hair is slicked back into a classic pompadour. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for her, and Tiaathque does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She inherited the family business which she has now maintained for 12 years.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Flaws: Addict, Antagonistic, Depressed. Bonds: Job, Military. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Tiaathque Teinithra, Female Elf Wizard 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 15 (+2)17 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 3000 cp. 1 Half-Plate.


Social Check DCs

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