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NPC Generator

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Advanced [show]


Damaia Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a tight green one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. She has dyed her greying red hair a little too much giving a sharp red color. She wears large thick round spectacles.

Personality: She is irascible and easily irritated. She is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Damaia grew up listening to her father's many stories. Through the years after Damaia was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Damaia's father didn't care for her much, and the feeling was mutual. She has achieved small success as a Blacksmith.

Motivation: She has comitted a past crime that haunts her to this day; and further expansion of business

Flaws: Antagonistic, Lazy. Bonds: Adventurer, Job, Criminal record. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Damaia Anarchy, Female Tiefling Rogue 6
Medium (5'1") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 15 (+2)20 (+5)
Skills Medicine +5, Persuasion +8
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Myathethil Floshem, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear blue pants and tee shirts. Her silver hair is cut jaggedly and amateurishly. Her otherwise smooth face is marked with small tiny scars.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She also hits on women, regardless of circumstances.

History: The child of western immigrants she idolized her father. She has chosen to use the inheritance that was left to her frivolously. She left for the west, certain she would find work there.

Motivation: Wants a kiss.

Ideals: Athletic, Justice. Bonds: Has a crush, Immigrant, Rich. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Myathethil Floshem, Female Elf Cleric 12
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 49 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Onyx (30 gp). Coral (150 gp). Bloodstone (30 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Cornish, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She wears a grey tunic with black highlights, and long tan pants that bunch up around her shoes. She wears her white hair down. Her eyes are violet.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Juliana was raised in a hard working conservative environment. Her father was a mechanic, and taught her how to fix just about anything. She struck the Fortune-teller job and began her own company from there.

Motivation: She desires power and/or immortality; and balancing her hectic life and new fortune-teller responsibilities is difficult

Ideals: Justice, Persistence. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Juliana Cornish, Female Human Paladin 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Golden pearl (110 gp).


Social Check DCs


Two Llamas Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is dressed in a clean brown cloak covering her clean studded leather. Beneath her clothing is a huge mess of scar tissue. Her yellow fur is lengthy. She has hazel eyes and a brown hat with a blue feather.

Personality: She is business-like. She takes instructions and follows them to the letter. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a brothel owner, Two Llamas was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Professionalism, Opinionated. Bonds: Slave, Poor, Mentor. Occupation: Bricklayer

Voice: Tuts and clicks tongue

Attributes [hide]

Two Llamas Plume, Female Tabaxi Monk 5
Medium (6'0") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)10 (+0) 10 (+0)12 (+1)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 20000 cp.


Social Check DCs

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