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NPC Generator

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Advanced [show]


Hamil Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red cloak and cross-gartered blue stockings. His golden hair is lengthy. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. In the meantime he has taken over work as a Stableman and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Hamil Leagallow, Male Halfling Adept 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Rhodochrosite (11 gp). Emerald (500 gp).


Social Check DCs


Ratlûg Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His red hair is braided into rings. His eyes are green and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ratlûg took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. After a long history of fighting, Ratlûg and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Slave, Immigrant, Nature. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Ratlûg Staurheim, Male Half-Orc Adept 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)7 (-2) 17 (+3)15 (+2)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 12000 sp. Embroidered and bejeweled glove (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kali Justice, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a long, black cloak. She has wavy silver hair. She has white eyes.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Kali hails from a village terrorized by dire rats. Like her father and her sister before her, after school she went straight into learning to become a Ruler. She moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and she wants revenge against dire rats

Ideals: Fighting. Bonds: Enemies, Job, Immigrant, Rich. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Kali Justice, Female Tiefling Rogue 8
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 800 gp.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, blue cloak. Her black hair is cut short. Her eyes are a pleasant violet.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Scribe arts, while her father instructed her in etiquette, music and courtly manner. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hasn't been sleeping well lately.

Motivation: To reunite with her old friends; and a rival would like her out of the picture

Flaws: Insomniac. Bonds: Job, Criminal record, Rich, Adventurer. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Mardnab Scheppen, Female Gnome Commoner 14
Small (3'0") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 95 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 12 (+1)16 (+3)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 gp. Rhodochrosite (12 gp). Malachite (12 gp). Silver pearl (130 gp). Aquamarine (1500 gp). Deep blue spinel (1500 gp). Onyx (30 gp). Banded agate (12 gp). Red-brown spinel (130 gp).


Social Check DCs

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