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NPC Generator

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Advanced [show]


Modean Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears black painted combat armor at almost all times, he is not a threatening figure. His black hair is braided into rings. He has several tiny aquamarine earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Bonds: Rich, Adventurer, Mentor. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Modean Ecstasy, Male Tiefling Barbarian 1
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. Chrysoberyl (80 gp).


Social Check DCs


Naal Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a blue and yellow robe with the hood down. His white hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a brothel owner, Naal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to be a carpenter again

Flaws: Insane, Shy, Forgetful. Bonds: Immigrant, Mentor. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Naal Amakiir, Male Elf Warlock 13
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 96 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common, Elven, Goblin, Auran
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 4000 gp.


Social Check DCs


Margery Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of kukris on her belt, each one with a amethyst on the hilt. She wears her silver hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.

Personality: Confrontational and typically high on some drug or another. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Half-Elf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She got away from her former life and has fallen to alcoholism.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Fighting, Entrepeneur. Flaws: Addict, Disease. Bonds: Adventurer. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Margery Markum, Female Half-Elf Fighter 10
Medium (5'3") Half-Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 56 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 12 (+1)11 (+0)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1900 gp.


Social Check DCs


Orthog Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is blonde and curly. His eyes are a pleasant blue.

Personality: Calm and collected, he is a well trained Farmer. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Depressed. Bonds: Job, Adventurer, Slave. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Orthog Bentham, Male Half-Orc Ranger 5
Medium (6'2") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)8 (-1) 12 (+1)5 (-3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Brown-green garnet (120 gp). Violet garnet (1500 gp).


Social Check DCs

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