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NPC Generator

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Advanced [show]


Bertram Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with deerstalker hat, and sports empty pouches on his belt. He has styled his chestnut hair well, parting it to the left. He has gleaming, smiling hazel eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Adventurer, Family, Job. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Shadowquick, Male Halfling Commoner 4
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)16 (+3) 14 (+2)5 (-3)
Skills Persuasion -1, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Elven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tagga Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear black clothing when she does not wear armor. Her hair is long and chestnut with streaks of silver, and is pulled back with small black clips. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, she is a well trained Animal Trainer. She is obsessed with finding treasure.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She has a rivalry with the Church that dominates her actions; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Gifted. Bonds: Job, Adventurer, Criminal record, Religious. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Tagga Marley, Female Half-Orc Aristocrat 7
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 8
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 11 (+0)11 (+0) 18 (+4)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4

Possessions: 500 gp. Banded agate (10 gp).


Social Check DCs


Cask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He wears a broad hat to cover his moderate length cinnamon fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Cask embodies much of what other species detest in the Tabaxis. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Cask and his spouse have recently divorced.

Motivation: To reunite with his old friends.

Ideals: Pacifist, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Cask Prim Posies, Male Tabaxi Sorcerer 3
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Moonstone (80 gp). Black star sapphire (800 gp).


Social Check DCs


Flame Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is portly but not overly obese. Her orange fur is kept up in a ponytail inside a wide-brimmed hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is skeptical of what others tell her and is slow to trust.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She was granted divine powers by her dying brother.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against orcs

Ideals: Passionate, Gifted. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Flame Shoe, Female Tabaxi Monk 2
Medium (4'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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