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NPC Generator

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Advanced [show]


Shane Halsey, Male Human [Permalink]

Personal [hide]

Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Shane was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the south, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a cook and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Cook

Voice: Smooth and feminine

Attributes [hide]

Shane Halsey, Male Human Expert 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, and carries pickaxes. His red hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He struck the Fisher job and began his own company from there.

Motivation: To find somewhere to settle down; and to reunite with his absent mother

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Job, Military, Family. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Elaim Torevir, Male Dwarf Warlock 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Qemuel Caution, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. He wears his purple hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Qemuel grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Qemuel was left his mother's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He has money and likes to spend it; and to settle down with his crush

Flaws: Shy. Bonds: Has a crush, Adventurer, Military, Rich. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Qemuel Caution, Male Tiefling Rogue 11
Medium (6'1") Tiefling, Chaotic Good (CR 11)
Armor Class 13
Hit Points 51 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 8 (-1)12 (+1)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Grisha Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has moderate length white hair. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer, Religious. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Grisha Shipley, Male Half-Orc Aristocrat 7
Medium (5'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 600 gp.


Social Check DCs

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