Kassoon
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NPC Generator

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Advanced [show]


Silent Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a faded coat and loose pants complete with wide-brimmed hat. She wears her orange fur up. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. After coming to the age of reason, Silent took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A deep hatred of giants; and she's looking for her big break

Ideals: Gifted. Bonds: Adventurer, Religious, Enemies. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Silent Wind, Female Tabaxi Fighter 3
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Silver pearl (80 gp). Peridot (80 gp).


Social Check DCs


Hobart Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. His black hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by giants. Hobart was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Ideals: Fighting. Bonds: Poor, Enemies. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Hobart Littlefoot, Male Halfling Aristocrat 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)7 (-2) 12 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Alberich Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. His hair is brown and very short. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is an amazing painter.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Navigator for hire.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Poor, Job, Religious, Mentor. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Alberich Rumnaheim, Male Dwarf Sorcerer 9
Medium (4'1") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 52 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 17 (+3)15 (+2) 14 (+2)6 (-2)
Skills Deception +1, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Auran
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (1100 gp).


Social Check DCs


Adelaide Reed, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She is bristling with hidden weapons, mostly glaives and flails. Her hair is greying and her face has many wrinkles. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born to a criminal king-pin and mafia family Through the years after Adelaide was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Adelaide's father didn't care for her much, and the feeling was mutual. Being a Barkeep kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Criminal record, Mentor. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Adelaide Reed, Female Human Paladin 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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