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NPC Generator

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Advanced [show]


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his left hand. His brown hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small desert village. While studying, he fell in love. They married and had a daughter. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Joker. Flaws: Insane. Bonds: In love, Nature. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Manfred Walcott, Male Human Commoner 11
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4

Possessions: 380 pp. Bloodstone (20 gp). Fiery yellow corundum (1100 gp). Smoky quartz (20 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a yellow scarf. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is very quiet and rarely speaks above a whisper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He would like to get married and retire; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Has a crush, Adventurer, Mentor, Rich. Occupation: Unemployed

Voice: growls and snarls, animalistic

Attributes [hide]

Ahrim Murder, Male Tiefling Bard 2
Medium (6'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 390 gp.


Social Check DCs


Jillian High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is typically in her Dyer uniform. She has slicked back golden hair. Her brown eyes are passionate and lively.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. As long as the job gets done she does not care how it got done.

History: Born in the south to a Dyer, Jillian learned a great deal about her mother's area of expertise. Jillian was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jillian decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Criminal record, Military. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Jillian High-hill, Female Halfling Fighter 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 140 gp.


Social Check DCs


Shifting Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He has styled his orange fur well, parting it to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Tailor. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Job, Adventurer, Poor. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shifting Treat, Male Tabaxi Wizard 6
Medium (6'9") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 2000 sp. Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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