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NPC Generator

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Morg Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'9" and muscular, this northern man is wearing a long, black cloak. His black hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Morg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Military, Rich, Family. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Morg Washington, Male Half-Orc Aristocrat 6
Medium (6'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish silver hair is in a traditional bowl cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Adventurer, Senteq learned a great deal about his mother's area of expertise. Cursed with lycanthropy at a very young age, Senteq has worked very hard to control his curse. He became a Adventurer soon after.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Flaws: Addict, Shy, Disease. Bonds: Job, In love. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Senteq Miggledy, Male Gnome Aristocrat 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)7 (-2) 16 (+3)14 (+2)
Skills Nature +0, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Rock crystal (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey coat over a white low-cut shirt, and a Stetson hat upon his head. His chestnut hair is heavily combed to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Gifted, Artistic. Flaws: Addict. Bonds: Rich. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Vonbin Dankil, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp. 1 Half-Plate.


Social Check DCs


Alberich Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long black pants that bunch up around his shoes. He carries with him a set of swords on his belt, each one with a amber on the hilt. His chestnut hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Alberich was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Bonds: Guardian, Has a crush, Adventurer, Family. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Alberich Frostbeard, Male Dwarf Ranger 8
Medium (4'1") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 80 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 12 (+1)6 (-2)
Skills History +5, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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