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NPC Generator

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Advanced [show]


Roondar Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He has a moderate pudge and is not very fit. He has done his best to style his silver hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with writing.

History: He was born into a rich family. After coming to the age of reason, Roondar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: He has money and likes to spend it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Artistic, Gifted. Bonds: Rich, Criminal record. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Roondar Garrick, Male Gnome Ranger 14
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 15
Hit Points 107 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 19 (+4)11 (+0) 8 (-1)15 (+2)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. A delicate brass dragon egg (90 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (1500 gp). Large well-done wool tapestry (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Silver chalice with lapis lazuli gems (150 gp). Solid gold idol (200 gp).


Social Check DCs


Dûgza Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish brown hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Dûgza was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Flaws: Insomniac, Impulsive. Bonds: Rich, Immigrant, Job. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Dûgza Gracey, Male Half-Orc Wizard 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)9 (-1) 16 (+3)11 (+0)
Skills History +2, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Obsidian (4 gp). Eye agate (4 gp). Rhodochrosite (4 gp). Moss agate (4 gp).


Social Check DCs


Eva Altham, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'10" and wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She wears a small hat to hide her balding. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She uses divination through singing.

History: She is the product a well kept family trust fund and as such has never really known need. Her martial abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She wants revenge against illithids; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Rich, Religious. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Eva Altham, Female Human Ranger 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 gp.


Social Check DCs


Thamior Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his tan robe and has his pickaxe always slung over his shoulder. His white hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. Thamior liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Persistence. Flaws: Insane, Selfish. Bonds: Rich, Nature. Occupation: Unemployed

Voice: Hollow voice

Attributes [hide]

Thamior Yaeldrin, Male Elf Wizard 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points -5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 1 (-5)7 (-2) 10 (+0)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp.


Social Check DCs

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