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NPC Generator

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Advanced [show]


Cloud Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears brown painted combat armor at almost all times. He has dyed his greying gray fur a little too much giving a sharp gray color. His amber eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Rich. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Cloud Fang, Male Tabaxi Fighter 3
Medium (6'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)12 (+1) 8 (-1)8 (-1)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs


Diesa Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and green handkerchief worn on her right side, and carries bows. She has slicked back silver hair. Her green unseeing eyes seem to look past you.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Diesa was born in the south. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diesa took refuge in the ruined castle and found the beat up bow and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To settle down with her crush; and retire the richest woman in the south

Ideals: Fighting, Disciplined, Entrepeneur, Persistence. Flaws: Disease. Bonds: Nature. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Diesa Dankil, Female Dwarf Adept 6
Medium (3'11") Dwarf, Lawful Good (CR 6)
Armor Class 9
Hit Points 55 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 20 (+5)10 (+0) 15 (+2)8 (-1)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Takra Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'3" northern man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Takra hails from a village terrorized by illithids. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against illithids

Ideals: Gifted. Flaws: Selfish. Bonds: Slave, Enemies, Adventurer. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Takra Marley, Male Half-Orc Warlock 3
Medium (6'3") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 10 (+0)16 (+3)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Silaqui Rothenel, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a blue armored body suit, with a simple grey line shooting up and back down. Her white hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.

Personality: She is business-like. She takes instructions and follows them to the letter. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Silaqui lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She has been saving her money to try and buy her brother's freedom.

Motivation: Doesn't want to be a Sellsword and was forced into it by her family; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Family. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Silaqui Rothenel, Female Elf Druid 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1000 cp.


Social Check DCs

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