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NPC Generator

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Advanced [show]


Dadalan Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gold crest is kept up in a ponytail inside a wide-brimmed hat. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Dadalan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Sensitive. Bonds: Poor. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Dadalan Grrrmmballhyst, Male Dragonborn Warrior 6
Medium (6'4") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)15 (+2) 6 (-2)10 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common, Sylvan, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His bronze crest, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: Zedaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Criminal record. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Zedaar Bhenkumbyrznaax, Male Dragonborn Monk 4
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Millicent Blankley, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is wearing a long, grey cloak. Her clothes are grease stained in places. She has silver hair. Her eyes, though not visible through her cowl, are violet.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Millicent was born on a far eastern island where she grew up under the tutelage of her mother, an expert Brewer. By chance she met her sister recently and the two have been together since.

Motivation: Wants to raise her children well; and to end her boredom

Ideals: Logical. Flaws: Cynical, Mundane. Bonds: Poor, Immigrant, Family. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Millicent Blankley, Female Human Sorcerer 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Oloric Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. He wears his hair in dreadlocks. He has amber eyes.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To be a Architect again; and balancing his hectic life and new animal trainer responsibilities is difficult

Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Oloric Rubyeye, Male Dwarf Barbarian 7
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 16 (+3)6 (-2)
Skills Nature +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50 pp. Chrysoprase (20 gp).


Social Check DCs

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