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NPC Generator

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Advanced [show]


Armara Doom, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress), and sports empty pouches on her belt. Her black hair is kept up in a ponytail inside a top hat. She has gleaming, smiling black eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Gifted from a young age, Armara studied abroad. A few years later when the south was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: Half-Elven compassion; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Nature, Immigrant. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Armara Doom, Female Tiefling Druid 5
Medium (5'3") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Athletics +4, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 100 gp.


Social Check DCs


Grai Chester, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a weathered and beat up set of banded mail beneath an oversized black coat. She has a very tight haircut. Her blue eyes peer out from beneath her broad black hat.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born to loving parents in a slum to the west. Cursed with unlife at a very young age, Grai has worked very hard to control her curse. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Grai was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many dire rats want her driven away

Flaws: Shy, Disease. Bonds: Enemies, Poor. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Grai Chester, Female Half-Orc Ranger 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 pp. Red spinel (80 gp). Emerald (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Offund, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His green eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Zook does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of southern immigrants he idolized his father. After coming to the age of reason, Zook took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Military, Immigrant. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Zook Offund, Male Gnome Adept 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics -1, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Oloric Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed easterner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Cartwright soon after.

Motivation: He has a crush on the local Guard; and sabotage a competitor

Ideals: Disciplined, Gifted. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Oloric Stoutale, Male Dwarf Druid 3
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)6 (-2) 10 (+0)10 (+0)
Skills Animal Handling +2, Arcana +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2100 sp. 1 Masterwork Musical instrument. 1 Simple lock. 1 Masterwork manacles.


Social Check DCs

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