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NPC Generator

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Advanced [show]


Grai Hornsby, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. Her hair is always cut to a buzz. She has several tiny sapphire earrings on each ear.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with finding treasure.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is greedy; and she desires power and/or immortality

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Grai Hornsby, Female Half-Orc Cleric 5
Medium (5'2") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp. Golden yellow topaz (400 gp).


Social Check DCs


Sarai Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She wears a robe, a symbol of luck around her neck, and a greataxe on her belt. Her moppish blonde hair is in a traditional bowl cut. Her blue eyes are slightly larger than normal.

Personality: She is almost excessively polite to everyone, even when angry. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful necromancer made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Brewer job and began her own company from there.

Motivation: Balancing her hectic life and new Brewer responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Mentor, Job. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Sarai Brightmoon, Female Halfling Adept 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 3000 sp.


Social Check DCs


Griselda Bradly, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears a brown tunic with yellow highlights, and long brown pants that bunch up around her shoes. Her left hand appears badly burned and disfigured. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has brown eyes.

Personality: She likes to make people angry or surprised. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Griselda was raised in a hard working conservative environment. A gifted student she started as a Fletcher, but she got bored and became a Bather. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Griselda Bradly, Female Human Adept 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 25 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 19000 sp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp).


Social Check DCs


Don Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair, while still mostly blonde, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business.

Ideals: Extrovert, Gifted. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Don Blumenthal, Male Half-Elf Cleric 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 8 (-1)15 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp.


Social Check DCs

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