Finellen Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has styled her silver hair well, parting it to the right. She is baby faced.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a small toy that she constantly fidgets with.
History: She was born to a criminal king-pin and mafia family After coming to the age of reason, Finellen took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture.
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Poor, Criminal record. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. Moonstone (60 gp).
Stannor Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his nunchaku. With bright brown hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Stannor embodies much of what other species detest in the Halflings. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Sellsword
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 400 gp.
Flask Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern man wears a brown tunic with tan highlights, and long green pants that bunch up around his shoes. His lavender fur is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He can't help but pocket interesting objects he comes across
History: He was born at the edge of vast mountains. Flask liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: He has a crush on the local Ploughman; and wants his loneliness to end
Ideals: Athletic. Flaws: Racist. Bonds: Criminal record, Nature, Rich, Has a crush. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 54 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 16 (+3) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. White opal (400 gp). Blue quartz (13 gp). Lapis lazuli (13 gp). Banded agate (13 gp).
Hadarai Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a violet shirt with thin white vertical stripes and black pants and is in decent physical shape. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has worked as a Barkeep like his mother before him.
Motivation: He is unsatisfied with his job; and he has decided he is irredeemable
Ideals: Joker, Logical. Bonds: Criminal record, Job. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Gnoll, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 30000 cp. Old masterpiece painting (800 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

