Kassoon
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NPC Generator

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Advanced [show]


Mantus Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His silver hair is braided into rings. His black eyes peer out from beneath his small black hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of northern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Greedy. Bonds: Immigrant, Adventurer, Family. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Mantus Temperance, Male Tiefling Fighter 4
Medium (6'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Zykroff Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She very much looks the part of a Fletcher. She wears her brass crest up. Her gold eyes peer out from beneath her top black hat.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is able to fit into much smaller and tighter spaces than normal.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Detective father left her crippled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son

Ideals: Gifted. Flaws: Disease. Bonds: Job, Guardian, Family. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Zykroff Wystongjiir, Female Dragonborn Rogue 7
Medium (6'2") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills Nature +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Malquis Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long silver hair reaches down to her waist. Her eyes are brown.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Malquis was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To unite with her brother; and she seems to be bored by most things

Ideals: Passionate. Flaws: Mundane. Bonds: Poor, Religious, Family. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Malquis Xistsrith, Female Elf Rogue 12
Medium (5'2") Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 46 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 300 pp. Violet garnet (200 gp). Emerald (1400 gp). Rhodochrosite (5 gp). Deep green spinel (40 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He carries with him a set of longswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red fur is knotted and matted. His eyes, though not visible through his cowl, are hazel.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Job, Immigrant, Military. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Pelt Timber, Male Tabaxi Barbarian 5
Medium (6'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 6 (-2)18 (+4)
Skills Animal Handling +1, Investigation +5
Senses Passive Perception 8
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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