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NPC Generator

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Advanced [show]


Luthra Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing a long, tan cloak. Her hair is always cut to a buzz. Her amber eyes are slightly larger than normal.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a poor family in the city she treasured whatever gifts she got. Luthra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. By chance she met her sister recently and the two have been together since.

Motivation: She feels threatened by others; and regain custody of her daughter

Flaws: Antagonistic, Fearful. Bonds: Family, Poor, Adventurer. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Luthra Sympony, Female Gnome Bard 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 120 pp.


Social Check DCs


Sarah Branson, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fighting clothing, which leaves very little to the imagination. She wears a broad hat to cover her moderate length golden hair. This amber eyed northerner is not easily forgotten.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to loving parents in a slum to the north. Brilliant and gifted she never wanted to apply herself. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Adventurer, Poor. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Sarah Branson, Female Human Warrior 11
Medium (5'7") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 55 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 15 (+2)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 130 pp. Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (2000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Kathra Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female is wearing colorful clothing, dressed as a Beggar. She is tall, broad shouldered and powerfully built. Her white hair is braided into rings. She wears large thick round spectacles.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Beggar business at a young age. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She became a Beggar soon after.

Motivation: Balancing her hectic life and new Beggar responsibilities is difficult.

Ideals: Optimist. Flaws: Secretive. Bonds: Job, Immigrant. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Kathra Eversharp, Female Dwarf Paladin 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 90 pp. Hematite (10 gp). Freshwater pearl (10 gp). Malachite (10 gp). Golden yellow topaz (300 gp).


Social Check DCs


Borun Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Borun was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Borun took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He became a Stableman soon after.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Family, Nature, Job, Adventurer. Occupation: Stableman

Voice: French accent

Attributes [hide]

Borun Fastfoot, Male Halfling Barbarian 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Golden yellow topaz (900 gp). Obsidian (4 gp). Star rose quartz (50 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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